

Simply put, I don't refer to the Disney films in mocking tones. While I have a few misgivings about The Last Jedi, I would be hard-pressed to declare it objectively "bad." It's a fun romp for a new generation, and the minds in charge of the franchise should be allowed to experiment with the series' formula. However, and I lament we have to address this matter before continuing, I do not despise the current batch of Disney movies. For fans of the original Expanded Universe, it was an exciting announcement, and one met with universal praise. Some of the most popular story arcs include the Thrawn trilogy, Operation Shadow Hand, the Yuuzhan Vong Wars, Jacen Solo's fall to the Dark Side, and Natasi Daala's rise to power. For those "not in the know," the term " Legends" applies to all formerly canonical storylines before Disney purchased LucasArts. The impetus for this blog is simple, a few weeks ago Disney announced they were launching a new batch of Star Wars comics set in the "Legends" timeline. This week I elected to tap into one of my " true" obsessions in life, the Star Wars Expanded Universe. Hello everyone, and this week we are doing something " different." Instead of continuing my self-flagellation with the Final Fantasy franchise, I decided to take a much-needed break.
STAR WARS EMPIRE AT WAR MODDING MOD
It’s an excellent mod every fan of the base game should try, despite some minor balancing issues.Preamble Oh Star Wars.
STAR WARS EMPIRE AT WAR MODDING MANUAL
Fortunately, the mod has an excellent manual that eases this problem. That being said, it is a huge mod, and learning the ropes can be a bit challenging. The features discussed above are just some of the major additions Republic at War Mod provides.

The CIS faction can feel overpowered and can benefit from more balancing. Overall, the mod elevates the game in every aspect yet it’s not perfect. There are o ver 50 new SFX, particle effects have been redone, and character models have more polygons and higher-resolution skins. The mod also adds tons of higher-quality visuals and sound effects to significantly enhance the presentation. Shipyards have replaced the space stations and players can now hire mercenaries and pirates. The mod has a total of 66 planets, each having its own unique model. Units will carry different weapons and equipment. It adds a wide variety of new models to improve realism and immersion. The rewritten AI is more aggressive, which means you no longer have to wait a long time for it to do anything. One of its allures is its focus on the theatrical films and content from the Clone Wars series.

Its grand scope, the roster of features, and excellent polish make it a must-try for anyone who enjoyed the base game, especially Star Wars fans. Republic at War Mod is one of the best mods, if not the best, for Star Wars: Empire at War: Forces of Corruption.
